Posts by forretrio

1) Message boards : News : Credit badges for 100, 200 and 500 thousand total credit (Message 434)
Posted 16 Apr 2017 by forretrio
Post:
Thanks for taking our suggestion. Those badges looked fine ;)
2) Message boards : News : Credit badges (Message 425)
Posted 12 Apr 2017 by forretrio
Post:
I agree that 1mil being the first badge is too high because it'll be very hard to attract mid/low-end users to enjoy the project. 10k is nice, 100k is acceptable but 1mil is really a bit too much.

I think it's a perfectly balanced level for this project, because:
1) I don't just copycat other projects.
2) This project is a marathon, not a sprint.
3) I want to keep badges for this project valuable, each badge should give a sense of achievement.
4) This project has been running for 3.5 months so far and will keep running for a long time. 6 days on modern quad-core CPU is not that much. Even 12 days if one stops for the night.


1) Setting it at 10k/100k does not sound copying others, it's more like a standard that is easy to remember. If you want something new, why not pick a 5-digit Amicable number as the credit required for the lowest badge?
2) Well that applies to almost all long-term projects, and most of them contain lower badges as well.
3) Fair enough, but a 100k badge would give a sense of achievement as for getting a 100k badge, while a 1mil badge would give a sense of achievement as for getting a 1mil badge. It doesn't get cheaper by adding lower badges because you still have to grind almost as much (i.e. 1mil) to gain the next badge given the exponential nature.
4) Same as 2. Also 6/12 days doesn't sound like an appropriate approximation for "general quad-core users" -- took me 2 weeks with 2 mid-top cpu + 1 gpu to get 1mil instead. Imagine those using cpus of less cores and a few generations back, and can only grind for a few hours per day, it may easily take 3 months for them to even think of the first badge. There are a lot of these kind of grinders contributing to those old projects, but it's hard to attract them given the current badge system.

Not complaining either (I've got the badges I want anyway), but I think the project could be more attractive by modifying the badges a bit.
3) Message boards : Number crunching : Auto-ban faulty hosts (Message 360)
Posted 22 Mar 2017 by forretrio
Post:
https://sech.me/boinc/Amicable/workunit.php?wuid=421350
https://sech.me/boinc/Amicable/workunit.php?wuid=421791

Got two "can't validate" results probably due to the wingman. It won't count as my faulty result right?

Just wonder why extra tasks are not sent from the same workunit to validate the correctly returned result. It may not be very fair to the one who returned correct result but got no credits for that.
4) Message boards : Random stuff : Are Badges On the Way? (Message 102)
Posted 8 Feb 2017 by forretrio
Post:
Badges for both total credit and pairs discovered would be good enough imo :D



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