Message boards : News : GPU version fix
Author | Message |
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Sergei Chernykh Project administrator Project developer Send message Joined: 5 Jan 17 Posts: 531 Credit: 72,451,573 RAC: 0 |
There was a serious bug in GPU version: https://github.com/SChernykh/Amicable/commit/3470ed855d244100f37b0b7ab4c912d2b9365a93 Unfortunately, it skipped some numbers in an unpredictable way for "large primes" work units for the last Sorry for the mess, but it's good that the bug is fixed relatively early, because it was hard to notice. |
Kellen Send message Joined: 14 Nov 17 Posts: 70 Credit: 1,000,005,236 RAC: 0 |
Well, I'm glad this was caught early! 20 days is a lot better than 200 days :) Is this bug the reason for the semi-random work unit runtimes lately? |
Sergei Chernykh Project administrator Project developer Send message Joined: 5 Jan 17 Posts: 531 Credit: 72,451,573 RAC: 0 |
Is this bug the reason for the semi-random work unit runtimes lately? Yes, it was running random percentage of a work unit instead of full 100%. |
Sergei Chernykh Project administrator Project developer Send message Joined: 5 Jan 17 Posts: 531 Credit: 72,451,573 RAC: 0 |
Good news: I was able to narrow down the invalid work units range to only last 9 days after further analysis of this bug. |
Speedy Send message Joined: 6 Jun 17 Posts: 83 Credit: 200,659,717 RAC: 34 |
Good news: I was able to narrow down the invalid work units range to only last 9 days after further analysis of this bug. This is great news. Is there a way to tell if we are running old work units or have we caught up with processing old work? |
Sergei Chernykh Project administrator Project developer Send message Joined: 5 Jan 17 Posts: 531 Credit: 72,451,573 RAC: 0 |
We caught up more than a month ago, it's all new work now. |
Speedy Send message Joined: 6 Jun 17 Posts: 83 Credit: 200,659,717 RAC: 34 |
We caught up more than a month ago, it's all new work now. So we did pleased to hear that you got all the results you needed rechecked |
Duce-HK Send message Joined: 12 Feb 17 Posts: 5 Credit: 13,360,228 RAC: 0 |
Почему у меня три параллельных здадания считаются на opencl_nvidia? В BOINC_data\projects\sech.me_boinc_Amicable нет каких либо .XML конфигов, ибо до запуска я переместил config в архив На сайте в настройках ничего похожего также не нашел. Вторая трабла это низкая загрузка ядра GPU. Назначил affinity на первые 4 ядра CPU, чтобы шел буст - без толку. Попробую перезапустить на макс. core_weight... |
Duce-HK Send message Joined: 12 Feb 17 Posts: 5 Credit: 13,360,228 RAC: 0 |
Да И какие дрова советуете для Amicable? может в 373.06 дело |
Message boards : News : GPU version fix
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