Posts by Skillz

1) Message boards : Number crunching : Multiple GPUs on a single GPU? (Message 1651)
Posted 23 Mar 2023 by Skillz
Post:
Azmodes gave me the text to his app_config.xml. This is what I currently have it set to. I'm trying to find out what the relationship is between run time and CPU time, since running only one GPU task gives me lower average run times and CPU times overall, but running four GPU tasks gives me way higher average run times and slightly higher CPU times. Ideally, it'd just be (single GPU tasks)*4=each GPU task total run time, and that'd be it. In other words, My single GPU task is 247 sec run time, 82 sec GPU time. My four GPU tasks going simultaneously should just be 984 seconds per task; it's not though, it's an average of 1435 seconds run time, 110 seconds GPU time. So that seems like a drop in performance to me. Should I go back to just one GPU task at a time? Is there any benefit to crunching multiple tasks at a time on a single GPU?
<app_config>
        <app>
        <name>amicable_10_21</name>
                <gpu_versions>
                        <gpu_usage>0.25</gpu_usage>
                        <cpu_usage>1</cpu_usage>
                </gpu_versions>
        </app>
</app_config>


Amicable Numbers uses your CPU also. It spends the first few seconds (not sure exactly how many, but it's probably about 1/3 of the total run time) on the CPU getting things ready. Then the GPU starts to do it's work at the end. So there are points in a task where the CPU is doing all the work, then the GPU is doing all the work.

You can see this if you're on Windows and use a program such as or similar to MSI Afterburner and watch the GPU usage and CPU usage graphs. You'll see a spike in CPU usage when the task first starts, then it'll drop off and the GPU will spike up.

The only time you'll see a benefit in running more than one task simultaneously would be if your GPU usage doesn't hit or get close to 100% usage. Running two tasks at a time could, in theory, push the GPU to 100% usage and thus you'll see a small increase in overall production by running more than one.

In theory if you could stagger the tasks to not start at the same time you could potentially see a nice boost in performance, but BOINC isn't designed to do that and the tasks will eventually start to overlap. The staggering part would be to run the first task, when it's done using the CPU and switches to the GPU you'll want to start the second task since it'll be using the CPU only. In theory once the first task is done with it's GPU work load, the second task will be done with the CPU work load and switch to the GPU. I do not know of a way to make this possible though.

The best thing you can do is just run the tasks and compare the run times to see if you gain or do not gain performance. Judging by your results of running 4 tasks at once, it's not faster but actually slower.
2) Message boards : Number crunching : Project Admin(s) (Message 1644)
Posted 14 Feb 2023 by Skillz
Post:
Project Admin(s)

BOINCGames.com has a Sprint coming up in approx. 14 hours: Skiing Alpine World Ski Championships 02/15/2023 14:00 (UTC) - 02/19/2023 14:00 (UTC)

Your project is eligible for being randomly selected (by a computer).

This Sprint may bring a slightly higher than usual load on your servers for the duration, but BOINCGames.com is still under BETA testing and the participation level is still relatively low.

This is just a heads-up that you might want to ensure there is enough work for the participants if your project is selected.
3) Message boards : Number crunching : BOINC Pentathlon (Message 1411)
Posted 16 May 2020 by Skillz
Post:
What's the health status on the HDD? Could it be going bad?



©2024 Sergei Chernykh