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1)
Message boards :
Number crunching :
No Tasks for a while
(Message 2368)
Posted 8 Apr 2026 by Skillz Post: The server will be running in the foreseeable future. It hosts the amicable numbers database, so it's not going away just because the project ended. Good to hear. I will be sending you a DM here soon(ish) about some things. Will you be checking them frequently or is their another method I can use to reach out to you? |
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2)
Message boards :
Number crunching :
No Tasks for a while
(Message 2367)
Posted 8 Apr 2026 by Skillz Post: Yeah, modifying the coproc file to fake number of GPUs is similar to modifying the client. All this wouldn't have happened had the crunchers not started trying to horde tasks on the last day anyway. Reaction and opposite reaction sort of thing. I was hoping to reach 10B, but I didn't. Can't blame anyone but myself for not doing it sooner. I had years to push towards that goal, but chose the last few months. |
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3)
Message boards :
Number crunching :
No Tasks for a while
(Message 2362)
Posted 8 Apr 2026 by Skillz Post: That's the risk one takes when modifying the client to get more task than the project set amount. I do hope the admin leaves the server running for a little while so stats sites have time to collect the final results through. |
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4)
Message boards :
Number crunching :
No Tasks for a while
(Message 2358)
Posted 8 Apr 2026 by Skillz Post: Almost, all tasks have been sent out it seems. Just waiting on everyone to finish them and return them. This could take a while if people have let some of their tasks time out. With such long deadlines we could be waiting a week or more for the task to timeout and get resent. Time will tell, but so far with less than 3k tasks in progress it's been dropping really fast. Had almost 30k tasks in progress 12 hours ago. |
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5)
Message boards :
Bug tracker :
Computation Error
(Message 2304)
Posted 23 Mar 2026 by Skillz Post: Is their a specific reason why this new version now suddenly requires at least GLIBC_2.32? |
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6)
Message boards :
Number crunching :
23 Pair Finder Method
(Message 2269)
Posted 14 Mar 2026 by Skillz Post: New BOINC project or a continuation of Amicable Numbers in the works here? |
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7)
Message boards :
News :
WU size and credits are doubled now
(Message 1959)
Posted 29 Oct 2024 by Skillz Post: Yes I do also. Granted some of my slower GPUs aren't too happy about it. Haha. Thanks for working on a solution quickly. We really appreciate it. |
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8)
Message boards :
News :
WU size and credits are doubled now
(Message 1956)
Posted 28 Oct 2024 by Skillz Post: Okay, thanks for the update. |
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9)
Message boards :
News :
WU size and credits are doubled now
(Message 1954)
Posted 28 Oct 2024 by Skillz Post: Does this mean they're going to use 16GB of RAM now as well? |
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10)
Message boards :
Bug tracker :
Workunits that are stuck but both computers finished the task 2024/10/26
(Message 1952)
Posted 28 Oct 2024 by Skillz Post: BOINCGames selected your project as the Sprint until 11/01/2024 20:00 UTC. So expect a bunch of new computers this week. |
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11)
Message boards :
Number crunching :
Multiple GPUs on a single GPU?
(Message 1651)
Posted 23 Mar 2023 by Skillz Post: Azmodes gave me the text to his app_config.xml. This is what I currently have it set to. I'm trying to find out what the relationship is between run time and CPU time, since running only one GPU task gives me lower average run times and CPU times overall, but running four GPU tasks gives me way higher average run times and slightly higher CPU times. Ideally, it'd just be (single GPU tasks)*4=each GPU task total run time, and that'd be it. In other words, My single GPU task is 247 sec run time, 82 sec GPU time. My four GPU tasks going simultaneously should just be 984 seconds per task; it's not though, it's an average of 1435 seconds run time, 110 seconds GPU time. So that seems like a drop in performance to me. Should I go back to just one GPU task at a time? Is there any benefit to crunching multiple tasks at a time on a single GPU? Amicable Numbers uses your CPU also. It spends the first few seconds (not sure exactly how many, but it's probably about 1/3 of the total run time) on the CPU getting things ready. Then the GPU starts to do it's work at the end. So there are points in a task where the CPU is doing all the work, then the GPU is doing all the work. You can see this if you're on Windows and use a program such as or similar to MSI Afterburner and watch the GPU usage and CPU usage graphs. You'll see a spike in CPU usage when the task first starts, then it'll drop off and the GPU will spike up. The only time you'll see a benefit in running more than one task simultaneously would be if your GPU usage doesn't hit or get close to 100% usage. Running two tasks at a time could, in theory, push the GPU to 100% usage and thus you'll see a small increase in overall production by running more than one. In theory if you could stagger the tasks to not start at the same time you could potentially see a nice boost in performance, but BOINC isn't designed to do that and the tasks will eventually start to overlap. The staggering part would be to run the first task, when it's done using the CPU and switches to the GPU you'll want to start the second task since it'll be using the CPU only. In theory once the first task is done with it's GPU work load, the second task will be done with the CPU work load and switch to the GPU. I do not know of a way to make this possible though. The best thing you can do is just run the tasks and compare the run times to see if you gain or do not gain performance. Judging by your results of running 4 tasks at once, it's not faster but actually slower. |
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12)
Message boards :
Number crunching :
Project Admin(s)
(Message 1644)
Posted 14 Feb 2023 by Skillz Post: Project Admin(s) BOINCGames.com has a Sprint coming up in approx. 14 hours: Skiing Alpine World Ski Championships 02/15/2023 14:00 (UTC) - 02/19/2023 14:00 (UTC) Your project is eligible for being randomly selected (by a computer). This Sprint may bring a slightly higher than usual load on your servers for the duration, but BOINCGames.com is still under BETA testing and the participation level is still relatively low. This is just a heads-up that you might want to ensure there is enough work for the participants if your project is selected. |
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13)
Message boards :
Number crunching :
BOINC Pentathlon
(Message 1411)
Posted 16 May 2020 by Skillz Post: What's the health status on the HDD? Could it be going bad? |
©2026 Sergei Chernykh