1)
Message boards :
Random stuff :
can't find my Team
(Message 1601)
Posted 11 Jul 2022 by mikey Post: There's no such team in the database here. Did you try https://sech.me/boinc/Amicable/team_create_form.php? That worked thank you VERY much!! mikey |
2)
Message boards :
Random stuff :
can't find my Team
(Message 1599)
Posted 10 Jul 2022 by mikey Post: I can't find my normal Team in a search, The Final Front Ear, and I can't find a way to create it here, it IS a Boinc wide Team and I am on it everywhere except here. Is there a way to fix this? mikey |
3)
Message boards :
Number crunching :
My GPU is hiding in plain sight
(Message 1581)
Posted 24 Jan 2022 by mikey Post: Thanks, but I followed the forum post you linked. My 1050Ti works great here so your 1050 should as well, although we use different versions of Linux the principals should be near enough to help: 1) be sure to load the extra drivers when asked too or load the 470.86 Nvidia drivers thru the add software link---it looks like this is already done as I see it listed 2) fix your cc_config file so it doesn't say: 16-Sep-2021 09:16:42 [---] cc_config.xml not found - using defaults 16-Sep-2021 09:50:30 [---] cc_config.xml not found - using defaults 16-Sep-2021 09:59:35 [---] Unrecognized tag in cc_config.xml: <use_all_gpus> 16-Sep-2021 09:59:35 [---] Error in cc_config.xml options 16-Sep-2021 09:59:35 [---] Missing end tag in cc_config.xml here's a very simple one that I use: <cc_config> <options> <use_all_gpus>1</use_all_gpus> </options> </cc_config> Yours says it's "missing the end tag" as well so it could be as simple as adding a > to the end of one or more of the lines to fix that part. Yours has TWO parts saying <use_all_gpus> so that's a big part of the problem. I would just delete the 2nd <cc_config> part and then save the file and see if it works. The cc_config file goes in the Boinc folder NOT the Projects folder as it's a main Boinc controlling file and not a Project specific one. Also be sure to you use the Text editor program NOT a word processing program as it will add stuff to the file that Boinc can't read so ignores the whole file. |
4)
Message boards :
Number crunching :
GPU version requirements for the search up to 10^20
(Message 1579)
Posted 6 Jan 2022 by mikey Post: Why do the GPU tasks take so long? On my laptop running a 1660ti after 8 hours the prediction is 10 more days to finish. Ridiculous for a GPU task. I aborted it. The only thing I can think of is are you leaving a cpu core free just for the gpu to use? My Nvidia 1050Ti with 4gb and the same driver you are using of onboard memory is doing tasks in: 4,580.39 seconds and getting 6,836.19 credits for each one. The only main difference is I'm using Linux and you are using Windows but that should NOT matter at all. |
5)
Message boards :
Number crunching :
Why isn't the project GPU-only by default?
(Message 1444)
Posted 10 Sep 2020 by mikey Post: I am new here, so please be kind if I am totally off on this, and I apologize if I am. Because ALOT of crunchers don't have a gpu that can crunch or understand that they need to load drivers that aren't included in Windows or Linux, some do, to crunch with their gpu. They are gamers that are trying something new and the games just work while crunching does NOT!!! |
6)
Message boards :
News :
Credit badges for 100, 200 and 500 thousand total credit
(Message 1439)
Posted 3 Sep 2020 by mikey Post: Hi Sergei, Is this you? https://stats.free-dc.org/stats.php?page=userbycpid&cpid=757aa416bf59213a5b10117f36d61c74 |
7)
Message boards :
Number crunching :
Somethings must be faulty -> AMD gpu usage at nearby 1-2 % ? Clueless..
(Message 1167)
Posted 14 Jun 2019 by mikey Post: 3h30m 68.6 % , and it's getting slower. *chewbacca sound*. dam... Change the cpu numbers back to 1.0 so it uses a whole cpu core and then run multiple gpu workunits at the same time, I'm running 6 on my 1060 and it;s barely reaching 10% but is banging them out in a little over 5.5 hours each. You use an app_config.xml file like this: <app_config> <app> <name>amicable_10_20</name> <max_concurrent>4</max_concurrent> <report_results_immediately/> <fraction_done_exact/> <gpu_versions> <gpu_usage>0.25</gpu_usage> <cpu_usage>1</cpu_usage> </gpu_versions> </app> </app_config> Save the file as a txt type file, use Notepad in Windows, and save it to c:\programdata\boinc\projects\ the one with ammicable in the name. Change the <max_concurrent> line and the <gpu_usage line to run more wu's at one time. For instance to run 6 at one time you change the 4 to a 6 and change the 0.25 to 0.16, to run 8 at one time you change the 4 to an 8 and the percentage to 0.125, then open the Boinc Manager and click options, read config files. BE CAREFUL though as that will cause your existing wu's to restart from the beginning but you will be running 4 at one time or 6 or whatever. Experiment with how many you can run at one time before the time starts going up, then back off one wu. |
8)
Message boards :
Number crunching :
GPU version tweaking for current WUs
(Message 1155)
Posted 25 May 2019 by mikey Post: I have two GPU's in my PC, both nVidia. One a GTX1080 the other a Quadro K2000. You can install Boinc again in a different directory and then exclude one gpu from each of them , then you can tweak the settings individually. |
9)
Message boards :
Number crunching :
Countermeasures for Increased CPU Time
(Message 1131)
Posted 13 May 2019 by mikey Post: It's because Boinc is written as a 32bit program and that's the limit it can show, it USES all of the memory until some Project comes up with a greater than 4gb workunit itself, which SO FAR none have done yet. A 64bit version has been discussed but I don't know how far along it is. You are talking different parts of Boinc, there is a Server side the Projects run and Client side we crunchers run. |
10)
Message boards :
Number crunching :
Countermeasures for Increased CPU Time
(Message 1054)
Posted 10 Jan 2019 by mikey Post: Per your direction I did the right click, edit option. When the file opened using Word, EditPad, and NotePad, each had several pages of text. Clearly that wasn't right. Did you save the file as a txt type file but with the .xml extension? If so and it's in the Boinc/projects/ammicablenumbersproject folder then all you need to do is go into the boinc Manager and click on Options, Read config files and it will run it, any errors will show up in the Event Log under the Tools tab. |
11)
Message boards :
Number crunching :
Countermeasures for Increased CPU Time
(Message 1053)
Posted 10 Jan 2019 by mikey Post: The GTX 1080 ti and RTX 2080 ti both have 11GB RAM, but only 4GB shows up in BOINC data ;) It's because Boinc is written as a 32bit program and that's the limit it can show, it USES all of the memory until some Project comes up with a greater than 4gb workunit itself, which SO FAR none have done yet. A 64bit version has been discussed but I don't know how far along it is. |
12)
Message boards :
Number crunching :
Countermeasures for Increased CPU Time
(Message 1052)
Posted 10 Jan 2019 by mikey Post: There is no way to tell BOINC to use different app_configs for different cards on the same host, right? For instance, one of my machines has an RTX 2070 and two GTX 1060 3GB and I'm getting screenlag with two tasks at the same time (screen connected to one of the GTXs), so it would be ideal to have the RTX crunch two and the rest only one. There IS if you load up two different copies of Boinc itself into different locations on your harddrive. Then you just need to exclude one of the gpu's from each copy of Boinc and set the settings you want for that gpu. |
13)
Message boards :
Number crunching :
Auto-ban faulty hosts
(Message 783)
Posted 28 Mar 2018 by mikey Post: to start banning pc's with just 2 errors out of 242 workunits seems a bit harsh. What's the procedure for the guy to bring his pc back? In the banning process he had more workunits on his pc that he finished crunching but was NOT allowed to return them to even figure out it the problem was fixed or not, he had to abort them all and move to another project, where the graphics card is working just fine. He's not a rookie cruncher and has been crunching for a long time so understands all that, but it's okay 'lots of fish in the sea' as they say and he's now happily crunching just fine at another project. |
14)
Message boards :
Number crunching :
Auto-ban faulty hosts
(Message 777)
Posted 27 Mar 2018 by mikey Post: 1 error detected in the compilation of "C:\Users\steve\AppData\Local\Temp\OCL2252T1.cl". I'm not trying too...the point is the host did Valid (240) workunits and ONLY· Invalid (2) ones and yet it was banned. My point is that perhaps your criteria for banning is a bit too sensitive and then to say 'well it's automatic' isn't being genuine because SOMEONE had to set the criteria for the 'automatic' procedure to be implemented. It's not built into the Boinc software to do that or several other projects would have long ago banned hundreds of graphics cards, but they haven't. This is like the accounting department telling me 'the computer made a mistake', NO computers don't do that, they only do what they are told to do that's why we all love them, they can do the same thing over and over and over again until either a part fails or the programming fails, but they do not randomly ban pc's or make mistakes. I don't want to get into an argument here, it's your project and you can run it the way you like, but to start banning pc's with just 2 errors out of 242 workunits seems a bit harsh. What's the procedure for the guy to bring his pc back? In the banning process he had more workunits on his pc that he finished crunching but was NOT allowed to return them to even figure out it the problem was fixed or not, he had to abort them all and move to another project, where the graphics card is working just fine. |
15)
Message boards :
Number crunching :
Auto-ban faulty hosts
(Message 775)
Posted 26 Mar 2018 by mikey Post: I did 1300 good work units and 4 invalid and you banned my computer!!!!!!! BYE!!! You guys do realize that he's using the latest driver and the problems was: 1 error detected in the compilation of "C:\Users\steve\AppData\Local\Temp\OCL2252T1.cl". Frontend phase failed compilation. OpenCL.cpp, line 397: Trying to disable 'goto' and build again 01:16:06 (2252): called boinc_finish(0) please tell me how this is a USER CAUSED ERROR? Because I too could be banned if this is a problem caused by the users!! |
16)
Message boards :
News :
Credit badges
(Message 415)
Posted 8 Apr 2017 by mikey Post: COOL!!! |
17)
Message boards :
Number crunching :
Auto-ban faulty hosts
(Message 354)
Posted 20 Mar 2017 by mikey Post: And only 2 hosts have been banned so far, and both wasn't mistakes. No false positives so far. I have a "banned" host too, I think it's because the gpu is too old to crunch here and even though it tried I have 4 bad units so I aborted the rest of them,13 of them, and moved it to PrimeGrid, where it works just fine. It's an AMD 6670 so not new by any stretch, I don't care if it can't crunch here, it's way too slow anyway. |
18)
Message boards :
Number crunching :
GTX285 can't support this project?
(Message 338)
Posted 13 Mar 2017 by mikey Post: all tasks error I believe it needs the latest opencl driver which the 285 does not support |
19)
Message boards :
News :
For all Gridcoin users: whitelist poll
(Message 333)
Posted 10 Mar 2017 by mikey Post: There is a problem, see: Essentially I believe it means that if you are Member of the Gridcoin Team then you can get 'paid' to crunch the workunits if they allow this Project thru 'their' scrutiny process. Otherwise like the rest of us you crunch because you want too! I was on the Gridcoin Team at one time and they DO 'pay' you, but you won't get rich or even make your electricity money back while crunching for the Gridcoin Team. My personal experience obviously and your mileage may vary. |
©2023 Sergei Chernykh